Tournament List (1500 Points) Astra Militarum

The tournament I mentioned several weeks ago is coming up this weekend. And I think I’ve FINALLY got my whole army together for this adventure.

I posted a preliminary army list in a previous post.

I don’t have a lot of experience in tournaments, or playing 7th Edition 40k in generals, so I read up a lot of battle reports. In particular, I went through a lot of Oakenhawk’s battle reports. He even noticed that someone went through his reports and mentioned it in a blog post. Oakenhawk was nice enough to critique my list, and make constructive suggestions.

Here’s the list he suggested which he nicknamed Oakenlist LOLFIRE

  • CCS: Carapace Armour, 4x Plasmaguns
  • Chimera, Hull Heavy Flamer
  • CCS: 4x Meltaguns
  • Chimera, Hull Heavy Flamer
  • Vet 1: 2x Flamer, Heavy Flamer, Camo Gear & Trip Mines
  • Chimera, Hull Heavy Flamer
  • Vet 2: 2x Flamer, Heavy Flamer, Camo Gear & Trip Mines
  • Chimera, Hull Heavy Flamer
  • Vet 3: 2x Flamer, Heavy Flamer
  • Chimera, Hull Heavy Flamer
  • Infantry Platoon:
  • Platoon Command Squad, 3x Flamers, Heavy Flamer
  • Squad 1 (totally naked)
  • Squad 2 (also, totally naked)
  • Vendetta
  • Basilisk
  • Wyvern
  • Leman Russ Demolisher

I never thought of using so many flamers and heavy flamers. But, it makes sense for a few reasons. First, they’re kinda cheap, especially flamers at only 5 points. Many guardsmen only shoot at BS3, so they only hit 50% of the time. But template weapons like flamers auto-hit! And template weapons ignore cover, and that should help flush out units camped behind cover.

So, I tweaked the list as follows:


Tournament Oakenfire (1499 pts)


  • Company Command Squad: Boltgun, 2x Plasma Guns, Carapace, Medic (110 points)
    Chimera “Eaton”: Multi Laser, Hull Heavy Flamer (65 points)
  • Company Command Squad: Boltgun, 3x Melta Guns, (91 points)
    Chimera “Repressor”: Multi Laser, Hull Heavy Flamer (65 points)


  • Veteran Squad: Boltgun, 2x flamer, heavy flamer, Carapace (96 points)
    Chimera “Mako”: Multi Laser, Hull Heavy Flamer, Dozer Blade (70 points)
  • Veteran Squad: Boltgun, 2x flamer, heavy flamer, Carapace (96 points)
    Chimera “Dauntless”: Multi Laser, Hull Heavy Flamer (65 points)
  • Platoon Command Squad: Boltgun, 2x flamers, heavy flamer (51 points)
  • Infantry Squad: Autocannon (60 points)
  • Infantry Squad: Autocannon (60 points)
  • Infantry Squad: Flamer (55 points)
    Taurox “Lechon” (50 points)


  • Vendetta “313-PHAN T” (170 points)


  • Leman Russ Demolisher “Cyclops”: Hull Heavy Bolter (170 points)
  • Leman Russ Exterminator “Tsunami”: Hull Lascannon, Heavy Bolter Sponsors (160 points)
  • Wyvern “Hound” (65 points)

Yup, 8 tanks and a flyer, along with 65 infantry! Go Guard! That’s quantity! I imagine for the first few turns my opponents will be unsure of what to shoot at. And yes, of course all the vehicles have names.

I had to build a lot of infantry, another Chimera, and modify a Leman Russ, but I’m happy it’s all together.

Oakenhawn was a big fan of the Company Command Squads (CCS) and I can see why: The Senior Officer Orders can buff their own unit to allow for Tank Hunter or Ignore Cover. The 3 melta CCS is a going to be a heavy hitter.

Few players online are fans of the medic for the CCS. He grants 5+ Feel No Pain, which gives a little more survivability to my warlord’s squad, especially if those plasma guns have some “gets hot” shenanigans. But, I wonder how useful or valuable the medic really is… maybe I should have just gone with another plasma gun?

I plan to have the Platoon Command Squad start off in the Vendetta. They’ll make a great objective grabbing surprise later in the game. And the Vendetta’s 3 (!!!) twin-linked lascannons should do some serious damage.

The vets in Chimeras are meant to grab the objectives, and have campfires, be it clearing out enemies, or protecting themselves from close combat.

The Heavy Support options are pretty self-explanatory: Leman Russ Demolisher terrifies anything within 24 inches with its S10 AP2 large blast! The Leman Russ Exterminator is a kind of “jack-of-all trades” to pepper infantry and medium-vehicles alike. And the I’ll hide the Wyvern out of sight and shred far-off infantry in cover.

Deployment will be interesting with 8 tanks on the battlefield. Only two infantry squads won’t be in transports. I’ll “blob” them together into a combined squad and place them nicely in cover, preferably on a backfield objective.

The Taurox is my ace in the hole. I don’t expect it to be a target for the enemy, and I’ll try to keep it hidden in cover taking nice pot-shots with its TL autocannon. Late in the game it can make an impressive 18” dash for objectives.

I kind of wish I had a second Taurox. I could trade out one of the other infantry squads and get a MOBILE autocannon.

As my first tournament, I’m not sure what to expect. But, I’ll go in, try to remember the rules, play with good sportsmanship, and try to have fun. That’s a nice low baseline.


I’ll be sure to share Battle Reports after

2 thoughts on “Tournament List (1500 Points) Astra Militarum”

  1. Give them hell! Remember that Tournaments are an opportunity to meet people, and have some fun too. Look forward to reading about your results 🙂

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