Space Marine Ironclad Dreadnought “Fort”

This model was something of a labour of love. I saw this Ironclad Dreadnought on eBay and decided I needed to have it. It came with a hurricane bolter for its right arm, and a choice of Seismic Hammer or Chainfist for the left arm.

The purpose of an Ironclad Dreadnought is to get into CC with things, preferably vehicles and wreck them.

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Original model as it arrived from eBay

Ironically, I rather liked its original colour. The grey was a good match for my Astra Militarum forces, but not for the Imperial Fists Space Marines it would join.

So, I did a dirty coat of white to cover the old paint scheme.

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Getting an even coat of yellow over the formerly grey was really tricky. I find painting any models yellow is a labour of patience and persistence.

I didn’t like the stats of the Seismic Hammer. It’s 2X Strength (so, 12+D6 damage)  and AP1, and unwieldy and comes with a built-in meltagun. Reading a few reviews, many recommend replacing the seismic hammer with a chainfist. The difference is that the chainfist is only AP2, but has armourbane which means its damage will 12+2D6. Another recommendation was to replace the meltagun with a heavy flamer. I think this makes a lot of sense because the meltagun’s effective range is within charging range of its dangerous CC weapons, and the heavy flamer gives this dreadnought some potential anti-infantry punch, especially on overwatch! Both substitutions are points neutral.

As an Imperial Fists dreadnought, I imagined it really needed to have a fist, in particular, a Power Fist! Most tactics blogs I read recommended ditching the hurricane bolter in favour of a power fist.

I got a power fist from eBay and it fit nicely on the left arm.  However, the chainfist arm I had was also meant for the left arm. Since the hand would look weird flipped, I decided to modify the arm so it would go backwards and fit on the right arm. It took a lot of glue and liquid green stuff, but I think it looks almost like it fits on that arm now.

The hunter-killer missiles on the shoulders aren’t the most competitively functional items. At 10 point each, two 1-shot S8 missiles may not make their value back, especially if they miss. But, they looked too cool not to keep.

Imperial Fists Space Marine Dreadnought "Fort" (Front View)
Imperial Fists Space Marine Dreadnought “Fort” (Front View)

 

Imperial Fists Space Marine Dreadnought "Fort" (Side View)
Imperial Fists Space Marine Dreadnought “Fort” (Side View)

 

Imperial Fists Space Marine Dreadnought "Fort" (Other Side View)
Imperial Fists Space Marine Dreadnought “Fort” (Other Side View)

 

Imperial Fists Space Marine Dreadnought "Fort" (Back View)
Imperial Fists Space Marine Dreadnought “Fort” (Back View)

 

The name “Fort” has a double meaning. Fort is a boys name, and could be the short form of Fortuanto. Fort can also be a short for fortification. And lastly, in Italian and French, fort(e) means strong, which makes sense for such a large beast of a machine.

At 155 points including the 20 for the two hunter-killer missiles, it’s a big sink for points. But, if I can get in range of a few enemy tanks and rip them apart, it will definitely be worth it.

Actually getting it into combat may be a challenge. Without a drop pod it will have to walk to the enemy tanks. Its front and side armor of 13 are impressive, but I still don’t want it in the open too much or it will be destroyed before it sinks its chainfist into heretic, traitorous and/or xenos enemies.

Imperial Fists Space Marine Dreadnought "Fort" with other Imperial Fists
Imperial Fists Space Marine Dreadnought “Fort” with other Imperial Fists