I ordered this set of Regimental Advisors through an independent Tabletop Hobby store. Although I saved a few bucks, it took a month to be delivered, so I won’t be going back to them.
I feel like I’m going to add this character to my Company Command Squad (CCS) in every game I play. He’s the cheapest psyker in the game at only 25 points, easy warp-charge points. And he generates his powers from Telekinesis discipline which the Primaris Psyker can’t.
Master of Ordnance
The Master of Ordinance (MoO) is an interesting character. He’s a T3 single wound character for 20 points. But, he has the ability to call a S9 AP3 Large Blast BARRAGE attack down anywhere on the board. The problem is it’s likely to scatter 3D6″! And since the attack counts as Ordnance, he has to remain stationary. A odd tradeoff, but could be handy for a static CCS.
Officer of the Fleet
The Officer of the fleet (OoF) is character I don’t plan on using, but I’m glad to have.
Upon passing a leadership test, this character improves your reserve rolls by one (so 3+ on a D6), or reduces your opponents reserve rolls by 1 (5+ on D6). This is stack able with other modifiers like a Comms Relay, Emperor’s Tarot, or another Officer of the Fleet. I don’t think this is all that great, especially since the leadership test will only be successful about 50% of the time for this character.
However, from the moment I saw this model, I knew how I wanted to paint him. I hope it’s painfully obvious.
Uses and Tactics
I was planning on usually having my CCS in a Chimera, which is fine for protection, issuing orders, and firing a witchfire power. However, if the tank moves at all that turn, it eliminates the ability for my MoO to fire.
Alternatively, I may have my CCS stationary hiding in cover or behind a blob squad. In that case, I’ll either have to be strategic about being stationary, or make use of a trick like the “Forward For The Emperor” order or hope my warlord rolls “Relentless” to make use of the MoO’s attack.